RTWP: Implementing Real Time with (Active) Pause (and Queued Orders) Game Mechanic.

Very cool. Just the sort of specifics I was looking for, especially regarding methods that will run a little more efficiently. There can be so many ways to go about doing something. It is nice know more than one way, but also know which is more suitable for a particular purpose, and why that may be the case. And now for my next question…

Ha, Ha. Just kidding. I want to go try this out for myself now and see how it works in action. Thank you.