Hey everyone, is commenting out bHideSymbolsByDefault and rebuilding the engine from source still the primary solution to fix this issue for 5.2?
I tried to enable rtti in the plugin only, and although we do not subclass engine classes, the linker complains about undefined references for typeinfo AGameModeBase, UGameInstance, UAssetManager, APawn, etc.
When executing ‘nm libUnrealEditor-Engine.so’ it just returns ‘no symbols’