RTS Game Design Discussion

I guess you are speaking about these 2 blog posts

http://forrestthewoods.ghost.io/the-tech-of-planetary-annihilation-chronocam/
http://forrestthewoods.ghost.io/qa-planetary-annihilation-chrono-cam/

I saw that some times ago, very interresting read. Since then I’m working on a proto on Unreal with something similar, it’s far to be done but I think it’s possible to achieve it on a smaller scale since they are aiming to allow up to 40 player in a game and they require cloud to handle that. They are also saying that multiplayer will require about 1mbps of bandwidth which is kind of big for some people. But that system is really interresting and would put RTS to a whole new level, the possibilities are almost infinite compared to the old lockstep model