Oakwarrior
(Oakwarrior)
September 2, 2014, 10:00am
13
I mean one could make the argument that the Lockstep model is dated… I mean if you look at when it was originally put into use for games, bandwidth and large server based games were not really a common case. I don’t think there is anything wrong with making a fully server authoritative RTS… we already see them with games like League of Legends or some of these other Moba games which at their core are just RTS games.
Furthermore I think you could get away with a similar lockstep model or something very close to it in Unreal without having to hack a bunch of the network model since you have rather granular control over replication. Actually thinking about it you could easily make this model work if you just didn’t use the standard movement model Unreal uses by default.
Does anyone of you guys know if we have a test-case of that sort of some caliber already out there? If not then I will start nibbling away at my own, but I have no idea what to expect.