Ok, I’ve ran into a problem. The player controller and AI controller are interfaced, but when the player controller tries to message the AI controller it doesn’t make it through. On a Listen Server Net Mode, the “Server” client works fine. But the other local clients do not.
Reading around, it seems by design that a client can not communicate with the AI Controller via their own Player Controller. So, if I am going to build up my AI controller blue print, how am I supposed to access it via local player controller?
Do I still relay player controller commands to the character blueprint, but then everything else goes into the AI controller blueprint? Things like automatically attacking enemy characters in range, etc?