So… The RPG Template still exists. At this point, though, it’s progress is incredibly slow for what I’d like. My next good chunk of free time will be between semesters this winter. Until then, I present the RPG Inventory System… Which is pretty much all I’ve been showing off so far, anyway.
Here is the equip/unequip system. It’s pretty straightforward. What you’d expect from equip functions. You’ll see the meshes for the swords, helms, and the dropped item. Items like the “Helm of the Lion” have modifiers like some high tier items in RPGs. Those are added/removed from players’ stats upon equip/unequip.
Also, I just realized I never put the materials in a video. I’ll upload a quick one but it’s basically the ability to scrap items for materials that could be used for some kind of crafting. Each item has specific materials into which it can be broken down.