Your system is cool, could I auto heberger on my own dedicated server? if you give me the licenses I would like to have the panel sources to add my features etc?
@NessimSAYOUD Sorry, I am not really sure what you are asking. If you are asking about licensing, the publisher license does include the full C# / T-SQL source code that you can modify to add your own API methods. It also allows you to run your own dedicated server farm. Hope this was the information you were looking for. If you want to discuss it further, you can find me on Discord.
As of the latest version of OWS, you can now play with mobile devices and PCās on the same server. I tested it with a Windows 10 PC and a Google Pixel 2 XL using the OWS Starter Project. After packaging the APK, I was able to run it on my Android device and log in to the test level. I then logged into a different user on my Windows 10 PC and was able to interact with the player from the mobile device. I would be interested to see if it works on an iOS device, but I donāt have an iPhone to test with or a MacBook to package with. If anyone wants to try it, you can get the OWS Starter Project here:
http://www.sabredartstudios.com/Marketing/FreeTrial
Thanks!
New training series showing step by step how to create an MMO with the Open World Server (OWS) system. We will be using only free assets, so everyone can follow along.
Dartanlla, first and foremost⦠thank you so much for providing us with such a great server system. This seems very ideal for me, as 64-128 players per map instance seems quite reasonable for my purposes. With channel switching, itās essentially the same as many other MMOās Iāve seen done, and done well. The only thing that I could see it bottlenecking is perhaps large cities or hubs that are meant to feel alive. Even then 64 seems like it ought to be enough⦠was wondering if you knew the exact amount that one dedicated map instance is limited to?
The next thing I wanted to ask about⦠is, how customizable is the development server that is available free? I would be interested in perhaps signing a deal with you or working something out, license wise⦠Iām just one guy working on his dream, Iāll keep the details private but what is your Discord handle?
Lastly, am I able to host my own SQL database server while in development? I would want to be able to tweak things to keep my project neat and orderly, like stat names, etc. etc.
Thanks so much! Hope to speak soon,
@all Linux Users that plugin donāt work on Linux. And if you want to get support and say whatās wrong you will get kicked from his discord server!
Hey Camxjay,
Sorry for the late response. For some reason the forums no longer notify me by email when someone posts and since there hasnāt been a post here in a few months I donāt check this forum regularly.
It can be difficult to figure out how many players you can get on a single map dedicated map instance. It really depends on your game. Here are a few things that will reduce your player count:
AI
Complex Combat
Running Animations on the Server Side
The best way to know for sure is to test with your game.
Currently the free forever version of OWS doesnāt include the source code, so you canāt modify the server itself. However, the system does allow a lot of custom data. There is a custom character data system that allows an unlimited amount of custom data to be stored per character. There is also a global data system that allows an unlimited amount of custom global data storage. So it just kind of depends on what you need to change.
To host your own SQL server you do need to license the software and get access to all the server components and source code.
If you have any other questions, you can contact me on Discord: SabreDartStudios
Thanks!
Dart
not sure what you did, or how you behaved on discord, the guys are open, friendly and supportive, thats how they treated me
the server management part is not intended for linux currently, but this is also stated on the faq page.
Iām pretty new to UE4 and coding in general however I must say the channel as well as Dart have been very helpful over the time Iāve been there and I even viewed some of the answers you were given in the server it seems you refused to believe what you were told and that it even runs on Linux, however to do so takes extra work that you yourself would need to do. Unfortunately it seems you werenāt happy with the answers provided or couldnāt get it to work yourself. So what happened after that I can only assume happened in your responses and requests for personal support. However that being said as mentioned on the website Linux doesnāt seem to be the current intention and would be on you yourself to figure out.
Iām running into an issue where the plugin is no longer able to load on UE 4.21.1 as it keeps saying: āThe following modules are missing or built with a different engine version: OpenWorldStarter. Would you like to rebuild them now?ā Clicking either Yes or No produces no good results.
Any way to fix this that we can do?
Make sure that the version in the OWSPlugin.plugin file is āEngineVersionā: ā4.21.0ā or higher. Then delete the Binaries, Intermediate, and Saved folders in the main project. Open the project SLN in Visual Studio 2017 (starting with 4.21.1 a new update of VS is required), set OpenWorldStarter as the startup project, then hit the play button. This usually works when I get that error. If not, let me know. Thanks!
Where do we find the project SLN? Sorry, this is as far as I have gotten in the steps you listed:
You will have to create it by right clicking on the uproject file and clicking on āGenerate Visual Studio project filesā.
Thanks. It is finally compiling. I had to install Windows SDK and VC ++ along with the Visual Studio 2017.
@Yggdrasil Great! Glad you got it working. If you run into any other issues, you can contact me here: SabreDartStudios I donāt check these forums very often and the notifications from this site donāt seem to be getting to me for some reason.
Whatās up Dartanlla! Loving OWS and the tutorial so far. Would you be open to doing a video on how to have click and drag on the right mouse to move the camera, and a free moving mouse? Iāve tried to do this but when I have a free moving mouse my character turns into ragdoll. Thank you!