RPG MMO Server System for UE4

My focus is on developing the back end infrastructure needed to run an MMO with UE4. My day job is designing the architecture for large web server / database systems, so this is what I have the most experience doing. I love MMO games! I am a recovering WoW addict and still enjoy playing table top RPG’s. I am trying to setup my server system to allow any type of game to be built as I can see how my tools could easily be used for launching matchmaking servers or instance servers for MOBA or space games like Star Citizen.

Right now I am planning on selling two kinds of licenses:

The Developer license will cost $50. This will allow you to get up and running right away without having to setup any expensive servers because I will generate an API key for you and you will use my hosted servers. I understand that most people will never publish their game, so this will allow hobbyists to use my system to build MMO’s for a small fee. Developer licenses can be converted to full licenses by paying the difference if and when you want to publish your game.

The full license will be around $100 and will include full source code and all of the server components needed to host your own system on your own servers. It will also grant you a license to release one game project to the public with the license. The price is really low considering that I have hundreds of hours of development into this, but I realize there isn’t really any money in this sort of thing and I am more interested in helping people get their MMO’s to launch :slight_smile:

I am also available for a small consulting fee to help you setup your server infrastructure when you go to release your game. I can also build you a custom launcher for your game as using UE4 to login (what I do in the demo project) will not scale well with thousands of users.

Thanks for the link to User Frosting. It looks interesting. I already have my own registration system and I am a Microsoft guy, so PHP isn’t really my thing either :wink: