RPG Engine

I’ve added a new code lock type to RPG Engine: a mouse‑driven numeric keypad where you click digits 0–9 to enter the code. :1234:

It’s fully integrated into the interaction system, so you can use it on doors, safes, or any other locked objects in your levels. This code lock will ship together with the next RPG Engine update. :locked_with_key:

Here are some fresh screenshots from a new location – the bunker. :brick:
In this area you’ll be able to play around with features from the Special Skills category of RPG Engine and see how they work in a real level context.


Telekinesis throw mechanic
Just reworked the telekinesis throw mechanic in RPG Engine. :brain::sparkles:
Previously you could only throw special objects (like ice chunks), but now you can launch absolutely any physics object you can grab at your enemies. This makes the whole environment a potential weapon and opens up a lot of emergent combat moments.

Just added a new type of explosive props to RPG Engine. :collision:
These objects can be detonated either by shooting them or by hitting them with a thrown item, which makes the environment even more reactive and fun to play with.

You can use them for classic “explosive barrel” traps, chain reactions, or to reward players who pay attention to level layout and enemy positioning. This feature will be included in the next RPG Engine update.