RPG Engine

RPG Engine V6.0.3 - Hotfixes

  • Fixed broken wardrobe mechanics
  • Fixed a minor bug in the selection of ammo
  • Fixed error in determining the damage type category

RPG Engine V6.0.4 - Hotfixes

  • Fixed an extra option showing up in the Dynamic Resolution setting
  • Fixed incorrect deactivation of the Wardrobe widget
  • Fixed missing Input Context switch when opening the menu

RPG Engine V6.0.5 - Hotfixes

  • Fixed weapon modification sorting issue.
  • Fixed ammo UI not updating when switching weapons.
  • Fixed crosshair not appearing after interacting with the Wiring door.
  • Fixed an issue where clones could not attack enemies.

RPG Engine V6.0.6 - Hotfixes

  • Fixed incorrect player weapon and clothing initialization in development mode when joining a session directly (without ServerTravel).

The project is on sale again! Because of an error, it was removed from the sale for one day, but now everything has been restored :slight_smile:

:rocket: RPG Engine: The Official Overview & Onboarding Document is Live!

We’ve just released a comprehensive onboarding guide for RPG Engine! If you want to understand the true scale of the project and how to navigate its architecture, this is for you.

What you’ll learn:
:building_construction: High-Level Architecture: How our modular, interface-driven Mediator pattern keeps the code clean and scalable.
:crossed_swords: Core Systems: A breakdown of Combat, Inventory, State Management, and Multiplayer flows.
:bar_chart: Production Value: A look at the 10,000+ hours of engineering behind the framework, saving studios potentially $750k+ in development costs.

This is the ultimate roadmap for beginners learning AAA structure and studios looking to jumpstart their production.

:page_facing_up: Read it here: RPG_Engine_Overview.docx (43.1 KB)

Let us know what you think in the general chat! Happy dev everyone! :video_game::fire: