Ok I solved the previous problem, now look at this one that I’m sure it’s very stupid.
I’m spawning a default inventory for each player in the game, but only when the player picks up the Weapon from the ground, that Weapon will be **Enable()**d
Now when I set the **bEnabled **boolean to true in the Weapon class (for the local player in the game) it doesn’t work on the client, but works on the server.
OF COURSE, the function Enable() is called on the server
Any ideas?