I’ll be more specific
These are functions declared as UFUNCTION(Reliable, Client)

When I pickup the health/armor, I expect to see that DebugMessage only on the player that took the pickup.
Instead, this happens:
Question: why?
@eXi
I’ll be more specific
These are functions declared as UFUNCTION(Reliable, Client)

When I pickup the health/armor, I expect to see that DebugMessage only on the player that took the pickup.
Instead, this happens:
Question: why?
@eXi