Thank you for asking Daniel!
I dont think so because I see a similar pattern in the editor when rotating along a single access.
I experienced gimbal lock in ue3 only via RLerp, and here in ue4 I am just adding values directly, there’s no interpolation going on
If it was gimbal lock I dont think I’d be observing a very systematic pattern of the yaw and roll being set to 180 at pitch= 90 and 270 in what seems to be a very deliberate pattern.
Again, thanks for asking
Rama