Rotator Oddities when incrementing Pitch small amounts across 360 range, Yaw/Roll go to 180 occasionally (of their own volition)

Thank you for asking Daniel!

I dont think so because I see a similar pattern in the editor when rotating along a single access.

I experienced gimbal lock in ue3 only via RLerp, and here in ue4 I am just adding values directly, there’s no interpolation going on

If it was gimbal lock I dont think I’d be observing a very systematic pattern of the yaw and roll being set to 180 at pitch= 90 and 270 in what seems to be a very deliberate pattern.

Again, thanks for asking :slight_smile:

Rama