A little more info, I have a cannon ball that is an actor BP with a camera on a spring arm. I am shooting the cannon ball into the air and using homing to get a target. It works great except I want to have the actor face the target which should move the camera to be behind the cannon ball to see it travel towards target. I’m sure it’s simple, I just keep blanking out in my mind on get actor location(target) and set new rotation of cannon ball actor to face target location. Thanks