I’m trying to make a Function that gets the rotation rate of the character but it doesn’t seem to be working, Help would be appreciated.
How are you calling this, I think that’s the crucial thing
It would probably need to be on a timer to make sense.
Its on Event tick, It really seems to just be giving me the actor rotation, ill try it now, Also It is a pure function.
1 Like
If you want to know the rate, that has to be per second or something ( or per x milliseconds ), so you have to measure it at intervals.
On tick, you’re measuring it per frame, which, if you have a decent frame rate won’t tell you much. Also, frame rate is dependent on whatever else is happening, and the hardware.