Hello I have a problem with rotating a bone from the Animation Blueprint with a rotator set in the CharacterBP. It tick this event to get the Look At Rotation I want the Pivot Rotation to be
then I retrieve this value in the AnimationBP to Transform the Bone Body1 which is the root bone of the Mesh
and here its pivot rotation axies
Here is the problem: When Im on the floor everything is working fine but I can climb up walls which rotate my Capsule Component and every child component attached to it so the axies of the mesh change with it. When i check “Is on the Wall” I need to change the rotation axies. For the Up and Down everything is okay, but when I rotate from Left To Right it seems to clamp the rotation on only a 180 degree angle when it reach 0 or 180 it just reverse itself heres is a video of my problem
2025-01-08 15-52-23.mkv (17.0 MB) (Edit: here a youtube link instead of a download: https://youtu.be/7dv1bA7vwJg)
The Question: Why doesnt it rotate the full 360 degree like it is suppose to do and what can I do to try and fix it ?