Rotating Steps in Quaternions

Thanks for your input Sneppy.

This was my previous code:


	FQuat PitchRotation(FVector::RightVector, FMath::DegreesToRadians(PitchAdjustment));

With so many different attempts to find a solution, my code changed a lot and ended up with a FRotator.

Still, it works with Yaw, but in Pitch, it keeps “flickering” around.
I just tried with GetMyArcBall()->GetActorRightVector(), but didn’t work either :frowning: