I found solution by myself. It was more like by trial and error, and accident, but I did this. The solution may seem simple. I just use two scenes to handle “Physics handle”. One for location and rotation of held object and second one for rotation of first scene in one axis. The one for rotation of first scene is a “parent” for the one that actually hold an object. Both scenes must be at the same location! I dont really know how to explain it, but I hope it will save some time for those who are looking for this. Here’s my blueprint.
In this case, object will rotate around point where line trace hit.
Cubes are just my references to know what scene is what, but they do nothing and can be removed. I know my blueprint may seem like a mess, but I am new at Unreal Engine. It is also possible that there are much easier ways to do this, of course.
