Rotating an object by Line Trace

It sounds as though you need to confirm the settings of your collisions:

  1. The default response of your ‘Projectile’ channel; for simplicity, this shouldn’t be set to ‘Ignore’

  1. The collision response of the object you’re trying to land a trace on; likewise, this shouldn’t be ‘Ignore’

  1. Whether you’re using a Line Trace or Multi Line Trace; if you’re using Multi Line, the logic is counter intuitive. See the following post:

Multi Line Trace Confusion - Programming & Scripting / Blueprint - Epic Developer Community Forums