Rotating an actor toward a given vector?

OOOOOHHHH!!! I realize what happened. If I skip the lerp function and directly connect it to SetActorRotation, it goes to the correct location simply with Find Look at Rotation. I tried using lerp again and it was buggy, and I discovered it’s because I set the time on my timeline to be shorter, but the keyframe was still long, so the rotation never finishes.

Thank you for pointing me in the right direction :smiley: