Same problem. If I watch this side of the map, I get this:
else if I watch the other side of the map, I get this:
http://puu.sh/gUiGm/f8ba26c559.jpg
If I turn 90 degrees left or right, the point is in the center of the camera.
I did this:
GetWorld()->LineTraceSingle(GunHitResult, CameraWorldPosition, FRotator(5.f, 0.f, 0.f).RotateVector(((CameraForwardVector * 50000) + CameraWorldPosition)), ECC_Visibility, TraceParams);
Why it isn’t working?