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Rotating a staticMeshComponent/actor in his local axis using Blueprint
Development
Character & Animation
actor
,
Components
,
Blueprint
,
question
,
unreal-engine
,
Animation
,
Mesh
anonymous_user_6ed415f3
(anonymous_user_6ed415f3)
August 21, 2014, 9:58pm
5
Found the way to do it
If someone is interest to know how let me know I’ll explain
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