Rotating 3d actor overlay inside widget with drag operation?

Hi, can you help me, I’m trying to do the same thing, but I haven’t been successful yet, just let me see if I understand the solution that our friend posted here. The On mouse button up, On mouse button down and on mouse move functions are overrides, right? they are located in the blueprint widget that contains the image of the material, while the set mesh rotation function is created in the actor that has the 2d scene capture component. I literally did everything right but when trying to rotate it, it doesn’t rotate and I get an error that it was not possible to access the set mesh rotation.