Did you ever figure this out? I’m also currently trying via spring arm but can’t seem to get the camera’s view to rotate while focusing on the character. I can get the camera to face one direction while rotating around the character, which of course causes the character/actor to be out of view.
From what I can tell you also wanted the character to move according to the camera’s forward vector but not rotate until the movement key is pressed correct?
Here’s what I have currently for my blueprints…