Rotate the camera around idle character, and moving with strafe and walk backward

Did you ever figure this out? I’m also currently trying via spring arm but can’t seem to get the camera’s view to rotate while focusing on the character. I can get the camera to face one direction while rotating around the character, which of course causes the character/actor to be out of view.

From what I can tell you also wanted the character to move according to the camera’s forward vector but not rotate until the movement key is pressed correct?

Here’s what I have currently for my blueprints…