Rotate tangent on FRichCurve

Thank you for yourt time. Unfortunately, this possibly works with FRichCurve, but not with the version that allows editing from the Editor (FRuntimeFloatCurve):

	FKeyHandle h1, h2, h3;
	h1 = CustomStepHeightCurve.EditorCurveData.AddKey(0.f, 0.f, true);
	h2 = CustomStepHeightCurve.EditorCurveData.AddKey(0.5f, 1.f, true);
	h2 = CustomStepHeightCurve.EditorCurveData.AddKey(1.f, 0.f, true);

	// make a copy
	auto HeightKeys = CustomStepHeightCurve.EditorCurveData.Keys;

	HeightKeys[0].ArriveTangent = 2.8878f;
	HeightKeys[0].LeaveTangent = 2.8878f;
	HeightKeys[0].InterpMode = ERichCurveInterpMode::RCIM_Cubic;
	HeightKeys[0].TangentMode = ERichCurveTangentMode::RCTM_Auto;

	HeightKeys[1].ArriveTangent = 0.f;
	HeightKeys[1].LeaveTangent = 0.f;
	HeightKeys[1].InterpMode = ERichCurveInterpMode::RCIM_Cubic;
	HeightKeys[1].TangentMode = ERichCurveTangentMode::RCTM_Auto;

	HeightKeys[2].ArriveTangent = -2.8878f;
	HeightKeys[2].LeaveTangent = -2.8878f;
	HeightKeys[2].InterpMode = ERichCurveInterpMode::RCIM_Cubic;
	HeightKeys[2].TangentMode = ERichCurveTangentMode::RCTM_Auto;

	// save in curve
	CustomStepHeightCurve.EditorCurveData.SetKeys(HeightKeys);

This results in an empty curve:

image

Also, if you don’t define the handlers ahead of time you get some other tangent issues.