I’m on it now, but it’s not 1sp person, it’s 3rd person I’m working with. I moved the camera to be at the position of the head. So yeah, without “Use Pawn Camera Rotation” it just won’t follow the camera movement as static as I want it to.
So how exactly would I smooth out all the head bone movments? And is there anything I can do to match the head and camera rotation after an animation is played and I give inputs back to the player?