Rotate player and enemy face to face

Thanks for the reply!

I did as you suggested, however, how can I understand that the enemy that the sphere trace is hitting is the same one that put on true can grab event at that moment?

Furthermore, I don’t even understand what to use instead of get all actors of class, because if for example I use cast to enemy and compare the bool can grab if it is true, the print string doesn’t bring me anything back.