Rotate multiple objects with different orientations in the same direction. Maintain Offsets

Unfortunately that was a misclick. (I’m not used to the way these forums do things) And I had to create the topic again. But the good news is that someone was able to show me how to solve the problem. But I do appreciate that you tried though. (the same question but a bit more specific)

Nodes “Add actor World rotation” instead of “Add actor local rotation”