Rotate mesh towards Toss velocity

Yes so I will use the socket location to find toss velocity and will set the initial velocity of projectile to the suggested velocity that part is clear, I am more concerned with the alignment of cannon at a correct angle.
“I guess you should calculate the find look at Rotation for aligning the cannon angle” - so the target would be the toss velocity from suggest velocity function which used socket’s location as start position? Will that be correct ? I will need to check it.
Yes it’s a part of component of a tank but it doesn’t have any skeleton.