Well, I tried this and it seems to function the same as I had above to a degree.
I have now tried so many different ways to get the rotation method i want but seem to be hitting dead ends, many ways I can achieve the above but not the one I want lol :). I’ve also tried using timeline functions via BP but this seems to be very hit and miss for me when it comes to calculating the correct rotation in the given time, I am sure all I need is to set an “angle” of rotation but I have tried all methods from different tutorials and youtube vids but still hitting a dead end, frustrating to say the least.
I know again this will be something simple what I am failing to do/add to my BP… any help appreciated on this by anybody. I’ve also seen and tried Rinter and other interp functions but again I seem to get the same result no matter what I try.
I’ve also spotted in a few videos that I could possibly achieve this via “Matinee” but… when I load Matinee it seems to crash “with no error logs” after a few moments, other people have had this issue but apparently the latest version fixes but I am using 4.10.2 also and it still crashes.
SO… anybody reading this if you can help, all I need to do is rotate “slowly” my object to e.g. 360 degrees and on click and when clicked again it rotates “slowly” back to it’s original angle i.e 0,0,0 help would be with great thanks.
Kind Regards