Rotate Component in Blueprint does not work

Hey hazzardous1984,

A good example of a blueprint door is available in the Content Examples download from the Marketplace (in that project, it is named BP_Door). That blueprint is setup so that it has a different item as its root component instead of the door (the blueprint uses the door frame instead, you could just use a generic Scene component as your root) and then sets the doors Relative rotation instead of world rotation.

Check out that example and see if you can adapt your blueprint to do something similar. If you still aren’t able to the functionality to how you want it, just let us know and we’ll be glad to provide further guidance.

Thanks,

-Steve