Rotate Character so Feet Face Nearby Wall When Camera is Facing Up or Forward

Hey! I know that it’s a week later and I haven’t marked my last message as a solution, but that’s because I had a few suspicions about my awnser, specifically, the fact that I didn’t set a Right rotation axis. Well, I figured out what to do about that and the wall running is working flawlessly! Here’s the new nodes:


Basically the same, but I used the rotate Vector Around Axis Node to rotate the Normal Vector around the Forward vector by -90. It works great!

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