So, I don’t know if I can edit the title of this post, because I guess I’m asking for something slightly different, but what I’m looking to do is replace my current system of rotating the actor to something that’s more universal. I’m thinking something along the lines of use a sphere project to get the impact point of a nearby surface, rotate the character mesh so the feet face the impact point, and the character’s forward direction faces the current forward velocity. Is this possible, and if so, how would I implement it in Blueprint? I currently have no Idea how to even begin doing this.