Below is a code that instantly centers the camera behind the players back, a common function in third person games.
Now take a look at this last one:
The “FInterp To” node is very useful! It allows you to “smoothly travel” from one float value to another. The “Interp Speed” controls how fast the transition happens. Just keep in mind that you MUST use some kind of tick event to keep the FInterp going. If you try to use a “single fire” event, you’ll likely notice just a little nudge or something. Edit: Oops! I’m sorry, the FInterp is for floats, but you should use an RInterp for rotators. Otherwise the actor may rotate around in the wrong direction.
I hope this isn’t too much information. ^^;