Ah ok. If you use the First Person template as a start, this should be quite easy:
1: Open up the FirstPersonCharacter blueprint:
2: In the Event Graph, delete the Movement Input, Jump and Spawn projectile sections:
3: Go into the Viewport and delete the Mesh2P and compile:
4: Go back to the main viewport and drag two Target Points into the world:
5: Select the first Target Point:
6: Open the Level Blueprint:
7: Create a Reference to the TargetPoint:
8: Do the same for the second Target Point you made, so you have 2 different references in the Level Blueprint.
9: Select The First Person Character:
10: Create a reference to that too:
11: Set up the blueprint like this:
12: Delete the FirstPesonHUD to get rid of the crosshairs:
Using this method you could move around a building or whatever, from point to point. You might also want to turn off motion blur in the post processing volume. It’s on by default in the templates.