Rotate camera while following a specific path

Ah ok. If you use the First Person template as a start, this should be quite easy:

1: Open up the FirstPersonCharacter blueprint:

52802-01.jpg

2: In the Event Graph, delete the Movement Input, Jump and Spawn projectile sections:

3: Go into the Viewport and delete the Mesh2P and compile:

4: Go back to the main viewport and drag two Target Points into the world:

52805-04.jpg

5: Select the first Target Point:

52806-05.jpg

6: Open the Level Blueprint:

7: Create a Reference to the TargetPoint:

8: Do the same for the second Target Point you made, so you have 2 different references in the Level Blueprint.

9: Select The First Person Character:

10: Create a reference to that too:

11: Set up the blueprint like this:

12: Delete the FirstPesonHUD to get rid of the crosshairs:

Using this method you could move around a building or whatever, from point to point. You might also want to turn off motion blur in the post processing volume. It’s on by default in the templates.