Rotate both X and Y in a material (HDR, SkySphere)

Hi,
Thx @ClockworkOcean for your quick response.

Regarding
The reason you’re getting distortion, is because the typical sphere has distorted UVs, especially pinched at the top

I get what you mean but in my case the distortion was kind of dynamic (like a deflating or inflating balloon, but now with the screenshot from main post I don’t have any distortion, only up/down rotation degradation). I suspected my pivot point at first but it does not seem to be the issue.

The distortion from the sphere is really not that bad I can see it in the viewport with another non dynamic version of my texture.

Just FYI,
For the sphere itself I mainly followed:
-https://www.youtube.com/watch?v=bXMcZfvB_Ik (For the texture to sphere)
-https://www.youtube.com/watch?v=IQ3wKSzAEG4 (For the rotation of the texture, however he only rotates around one axis).

I also added a screen shot to my original post

That being said, I will try your approach to see if I can manage to obtain interesting results.

I will keep you inform.

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