This looks like a good idea. First of all, for some reason when I rotate on the z-axis bij 90 dergrees and click “Accept”, it does not change anything. Why this is happening is unclear. The second thing I’m worried about is that the aircraft movement over the z-axis are determined by the heading, which is depending on the true north. With its nose over the x-axis (which is 0 degrees from the true north) this might become an issue if the axis is changed. I really want to make sure that the roll and pitch are done over a certain angle (the aircraft is 89 degrees rotated).
For example, if I rotate the aircraft like this:
I would expect the pitch and roll to rotate with it (local axis), but for some reason it still uses its global axis to pitch and roll.