Rotate axis independently of blueprint mesh

I have an aircraft in a blueprint like this:

Right now, the pitch and roll are shown correctly here. However, I want to put this blueprint on a Cesium map and I have to let it point to true north, which is at about 88 degrees in my case. This causes the pitch and roll to be switched and thus the whole thing to be incorrect. Eventually, its all about the axis direction: if the axis is directed to true north, then the direction of the aircraft will be set according this true north. So, is there a way to rotate the axis independently of the aircraft mesh?