When I add some other animations to the level that are rotated correctly they face opposite to the wrong facing animation. They dont need to play them to show the direction they face.
If I make animation BPs or make a character and add the animation BPs this has the same effect - corretly rotatate animations face the right way, the wrongly facing animation the other way.
Rotating Pelvis breaks root motion animation as i said earlier.
Thanks for the link, however, I already have a character and Im playing RM anim montages in a slot.
“you can adjust the transform of the root bone to affect root motion.” - I’m not sure how as your method does not work for me with root motion animation