Rotate Animation with Root motion????

You also don’t just drag your ABP into the level. You should have a SKM that’s assigned to your ABP. And if you’re gonna trigger it without montages but rather within the ABP, the Root Motion Mode should be set to Root Motion from Everything.

Would you mind sharing some context? What’s the end goal? I feel like root motion might not even be fit for your use case, considering you’re not working on a character.