Its a whole thing. Don’t bother with it unless you REALLY have to rotate on Y.
I need to rotate on Y. I design different puzzles for my game. I guess I’ll have to figure this out myself. I apologize for bothering you by not keeping my word. Thank you for all the help you have given so far.
You have to use the current actual rotation and combine it with the amount you want to rotate using the ‘combine rotators’ node…
I will try to do the method you said. If these codes you mentioned won’t take long, can you take a screenshot showing what needs to be done? But I don’t want you to bother if it’s going to take too much of your time. By the way, my English is not very good so I write with google translate. I’m sorry if I said someting wrong. The reason why I have difficulty in solving puzzles is my poor English.
OK! I’m trying right now
By the way, I thought you might want to know. If I rotate on the y-axis and ask all cubes to complete the 90 degree rotation, I get the result. But if I ask it to rotate it 180 degrees it gives no results.
You have to change your result criteria. Print the cube rotation after every movement, then you can see what the correct result is.
Yes, I printed the spins and every time the cubes managed to spin. But the operation that should change the color of the cubes does not occur. I’ll try a little more, I’m probably making a mistake somewhere. I have to somehow get this to work.
Like I’m saying, this test needs to change

That’s why you need to print out cube rotation after each turn, to check what the correct answer is…
I did the process on the picture a week ago and it has never been more difficult. Do you think it is more difficult or easier to calculate the rotation of these codes? I understand that you are showing the part I need to change in the picture you posted, but what should I replace it with? I don’t see how the Print String has anything to do with it. Rotating 2 different cubes and calculating the spins shouldn’t be this hard. I think I need to learn English urgently.
Ok I found a way. I will code the puzzles on the Z axis. But when I place it on the map I will also flip the BP actor vertically. I tried and it continues to work. That’s how I’ll use it for now. Now is the time to keep my promise. I wish you good work. I’m sorry for making you tired. Thanks.
Your English is fine ![]()
Like I say, rotation is not a simple subject…
In any event, don’t try and get the whole rotation vector correct for an answer, just the Y ( or Z ). Also, maybe just keep an int ( turns ) that tells you how many times they have moved by 30, then it’s much easier.
Correct answer for the first cube is turns = 3 ( every time turns = 12, then it = 0 )
ALSO: try just putting a cube in the level. Turn it on Y, notice how X and Z change?.. Not simple…





