Rotate Actors Relative to Player's view [Like examine object]

Thanks for your reply. I think it pointed me in the right direction.

I have tried this with no success:

FVector SafeAxis = PC->PlayerCameraManager->GetRootComponent()->GetForwardVector().SafeNormal();//One vector per input
				
FQuat DeltaRotation = FQuat(SafeAxis, FMath::DegreesToRadians(2));//2 Degrees per input received

Mesh->AddWorldRotation(DeltaRotation);//RootComponent of the Mesh I want to examine

I bought this inventory system in the marketplace since it looks like it has a similar behavior,

but it uses a component to attach the actor where is clicked, which is something that I can’t do.