Hey pezzott, thanks a lot. I have to go through it tomorrow, for now it looks scary
Cheerz
Hey pezzott, thanks a lot. I have to go through it tomorrow, for now it looks scary
Cheerz
Hey Pezzott,
trying to implement your concept, still not totally clear. Where exactly do you locate the blueprints? F.e. I cant cast to ThirdPersonCharacter in the Interface event, since Third Person Character does not inherit from Player Controller. Maybe you could provide the demo scene?
Try this:
Thanks, will try it.
Hello pezzott,
thanks again for the blueprint, I got it set up, just one more question: I don’t get what the interface resp. the dispatcher does? I cant connect the CastToTPC to the Bind Event since they have no matching reference.
Ah, I jumped that step. Sorry.
You need to create a dispatcher that calls MouseReleased when that event occurs. This is in the ThirdPersonCharacter BP:
Thanks, but here the same issue, cannot connect the Hit Actor to the interface target (not compatible). Seems that still something is not set up correctly.
OK, found the problem, I just had to drag the Interfacenode out of the Break Hit Result. Thanks a lot again.