Hey pezzott, thanks a lot. I have to go through it tomorrow, for now it looks scary ![]()
Cheerz
Hey pezzott, thanks a lot. I have to go through it tomorrow, for now it looks scary ![]()
Cheerz
Hey Pezzott,
trying to implement your concept, still not totally clear. Where exactly do you locate the blueprints? F.e. I cant cast to ThirdPersonCharacter in the Interface event, since Third Person Character does not inherit from Player Controller. Maybe you could provide the demo scene?
Try this:
Thanks, will try it.
Hello pezzott,
thanks again for the blueprint, I got it set up, just one more question: I don’t get what the interface resp. the dispatcher does? I cant connect the CastToTPC to the Bind Event since they have no matching reference.

Ah, I jumped that step. Sorry.
You need to create a dispatcher that calls MouseReleased when that event occurs. This is in the ThirdPersonCharacter BP:
Thanks, but here the same issue, cannot connect the Hit Actor to the interface target (not compatible). Seems that still something is not set up correctly.
OK, found the problem, I just had to drag the Interfacenode out of the Break Hit Result. Thanks a lot again.