Root motion seen by Unreal, but not applied

Hi Stein84,

So I set my creature’s parent to Character. I tried setting the movement mode to Walking in the creature’s Blueprint Event Graph, but it didn’t seem to be working. I tried using a print statement, and that didn’t print out anything either, so it seemed like it was just not executing the event graph.

HOWEVER, Unreal crashed, and I lost my creatureBP, so I created it again, did what I thought was the same thing, and now it’s working. So I’m at a bit of a loss. But it works, so that’s good enough for me for the time being.

Here’s the picture of my event graph before it crashed (which is the same as it looks now).

42726-blueprinttick.png

Confusion aside, thanks for the help!