No, it’s not a good idea to use code to rotate the character after the montage play finished. Imagine if you have 100 montages to play, you need to write 100 rotating numbers in your code to match all montages.
No, it’s not a good idea to use code to rotate the character after the montage play finished. Imagine if you have 100 montages to play, you need to write 100 rotating numbers in your code to match all montages.