Root Motion keeps character in the same position

Hey all, I figured I’d come by and say I scrapped the blendspace method and moved on to just creating a component instead and it works like a charm! So this will likely be the end of this topic but to anyone else who comes by and has a similar issue I strongly suggest looking at the information provided above as it was very helpful, but didn’y work in my case due to beginner level errors on my behalf haha, thank you to the wonderful people who tried their best to help me, I will always appreciate it!

Here’s another link to the other topic just in case:

2 Likes