Root motion in UE5 absolutely does not work (in the montage animation)

In the “Chain Mapping” panel click on the “Root” Target Chain and set “Translation Mode” to “Globally Scaled”.

This worked for me! Thanks.

Life saver!

This happened when i was moving the character by selecting the whole persen not via rigs > rings, but from the left menu where the character/transform/animation is listed in sequencer and then baking it.
The moment i directly used rings to move from ctrl in sequencer and baked after > it started to move.

It works for me too!