Root motion in UE5 absolutely does not work (in the montage animation)

Found something that worked for me (when the solved post of this didnt)

  1. Open both IK-rigs, and create a new chain (bottom right window) called “Root” and set the root of your skeleton as the start and end bone. (remember to do this on the source and target skeleton)
  2. Open your retargeter.
  3. Select the newly made chain that we just called “Root” (still bottom right window called chain mapping)
  4. Set “Translation Mode” to “Globally Scaled” and retarget your animations :smiley:
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