Root Motion in Sequencer

I got it fixed!


I changed "when finished’ to “keep state” from project default.
I also used the method from that video, which I’ve tried previously without any difference, but in my frustration I only tried using "root’ bone.
This time I tried “pelvis” and its working!

Thanks guys. I wouldve just given up, but I will live to animate another day :wink:

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