Root Motion for Multiplayer

Well from adding another opinion perspective this is the response I made when the question that the use of root motion in first person games was not ideal or considered best practice on our private message boards.

With that said animation is not what you see but the result of keyframed variables created and changed over space and time and would be simpler to ignore the XYZ information placed on the single root if in place is needed and in turn future proofing as to any design changes and additions that might come along during the iteration process.